Level: 68 Race: High Elf Play style: The all around Mage, the Altmer uses Destruction as his primary offensive option, with other schools serving as various buffers to ensure that even when he loses concentration, he isn't a 1-hit meatbag running out of the dungeon at the sight of an archer. It nearly doubles your ranged damage output if you keep her gear up to specs with yours, and you always have the option to take point and let her cover from range, stay back and fire shots while she distracts, or stick with her and concentrate your hits onto singled-out enemies. Having a rounded follower that matches yourself will be beneficial to you for this build. Standing Stone: The Lady Follower: Lydia. Skill Sets: Enchanting 100 - Enchanter 5/5, Fire Ench., Frost Ench., Insightful Ench., Corpus Ench., Extra Effect Smithing 100 - Steel Smithing, Elven Smithing Heavy Armor 100 - All Perks Block 100 - All Perks One Handed 100 - Armsman 5/5, Bladesman 3/3, Fighting Stance, Critical Charge, Savage Strike, Paralyzing Strike Archery 100 - All Perks Gear: Steel Sword - 303 Damage - Soul Trap, Fire 34 Damage Elven Bow - 199 Damage - Soul Trap, 34 Fire Damage Steel Shield - 123 Armor - Block 44%, Resist Fire 51% Steel Armor - 411 Armor - Heavy Armor 27, Fortify Health 68 Steel Cuffed Boots - 192 Armor - One Handed 43%, Resist Fire 50% Steel Horned Helmet - 213 Armor - Archery 43% Steel Nordic Gauntlets - 192 Armor - Archery 44%, One Handed 44% Silver Necklace - Archery 40%, One Handed 40% Silver Garnet Ring - Archery 40%, One Handed 40% Dodge, or better yet, shield-bash power attacks, deflect regular ones, and as soon as you have the perk, block magic! Dragons breath, lightning bolts, it all raises your skill, and keeps you that much further away from death. Block is just as important as One-Handed so you should try to keep them in balance. The further an enemy has to run towards you, the less stamina they have when they get to you, and it goes the same for you, so be patient, and watch the scales tip into your favor with each passing second. Once an enemy sees you, hold your ground rather than rush in, and lob a few arrows their way. Level: 66 Race: Nord Play style: The Dragonborn is the all around Warrior, sword and board melee combat and archery for range, he is suited for any situation.
The build of the Night Blade is a mixture of the sneaky skills from a Assassin and the wizardy of a Mage, with the perks being spend on the One-Handed, Illusion, Destruction, Maybe Archery and Sneak skills (including the Assassin's Blade Perk.)īuilds Added by Community AscendedFalmer's Builds for Master Difficulty
Vampirism is most beneficial for this kind of class, but not a requirement. Beyond that, the choices are yours as far as non- combat perks. The general rule of thumb for the Assassin build is to pump your perk points into one-handed, dagger, and sneak (specifically the - Assassin's Blade Perk), light armor, and fill the Archery tree. Also points should be added to Shields, One Handed or Two Handed, depending on your style. The main idea behind a Paladin class is being a strong melee user, with the assistance of magic, so the key choice here should be Restoration and Heavy Armor, along with Alteration for the armor increases. This is because destruction magic is very underpowered at higher levels and your best option in battle is to stun lock enemies with dual cast, making you practically invincible in a 1 on 1 fight. Tip: If you plan to base your character's offensive ability mainly on Destruction magic, its advisable to enchant your clothes/armor with 100% destruction magic mana reduction. One or two points in Light Armor to help survival. A warlock is based almost purely on Destruction magic, so clearly pump points there, with some in Conjuration and Enchanting.